![]() ![]() Multiple hits trigger multiple sounds, e.g. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Ranged weapons have separated attack and hit sounds. Many weapons have distinct critical hit sounds as well. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. ![]() It enhances the code introducing random variance, layering, and new trigger points. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. Version 1.2.1 released see change notes.Īudiomancy is an audio enhancement for ToME that does not affect music. Learning Onager now automatically fulfills the requirement of 100 summons for Blighted Summoning Salvage properly deals damage around the siege engine and not yourself Cannonball now properly checks for unarmed Spelling fixes, clarity added to some descriptions Because Rexorcorum is a wonderful person, wielded pickaxe are now visible on player doll <3 Buffed Polybolos and Scorpio early game damage (no more 2 damage per shot at level 1 !) Nerfed Tough Love heal power by about 25% Onager now comes back to you when you get more than 10 tiles away from it, without regards for walls and other obstacles ![]() Fixed Dig In buff not going away when deactivating the sustain Fixed a bug with Annihilator talent when playing adventurer Salvage now target a party member by default rather than an enemy Buffed Cannonball : cd fixed at 8, range increased Revised Dead Ammunitions : no longer reduce damage, but talent fail chance is increased Revised Onager munitions : Fire now deal ~25% more damage, and Bleed damage reduction scale with TL (roughly the same at 5/5) Nerfed Dig In : all res, crit shrug, and cleanse reduced by ~25%, but regen boosted Scaled Polybolos and Scorpio stat gain with level (worse early, slightly stronger late) Nerfed Polybolos and Scorpio durability, they have increased life rating but no longer gain CON Ram ramming a Ram now has a special interaction Fixed Ram to properly check for stun resistance Nerfed Ram base damage by ~15%, and bonus damage by 25% ![]() Tough Love explosion now also reduce the summon lifespan by 1 Tough Love now automatically targets an enemy if there is only one in melee and no allies in melee Fixed Tough Love to properly grant all res rather than physical res to Onager Tough Love max charges is now 4 instead of 5 Nerfed Salvage and Tough Love explosion damage by ~20% and ~40% Buffed Onager damage in the early game and nerfed it late game (by ~15%) Possibly fixed a rare bug with You Shall not Pass and Battle Machinery traps (and other traps ? i couldn't reproduce the bug so.) fixed dead ammunition being given to every siege engine even if you didn't know it added translation support (possibly, seemed too easy, tell me if it doesn't actually work :D) 1.2.0 but it actually works (possibly, maybe) In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog If possible, please take discussions and bugs report to the forum thread : Credits Please report any bugs you find and I will endeavor to fix them ) Steampunch Arts (locked, new tree) : find new inventive ways to punch your enemies in the face, or embed a pickaxe in their skulls Sapper (locked, new tree) : control the field to improve your odds of survival Death Tools (new tree) : use the carnage of the battlefield to your own advantage Tool Combat (new tree) : join the fray, using your knowledge of tools to deconstruct your foes' equipment as you fight, or hit your construct to temporarily improve them instead. Onager (new tree) : build a permanent construct that will follow you, hurt and disable your foes, and help you reposition Siege Engine (new tree) : build 3 different temporary construct that will attack your foes and protect you They have 9 class trees, including 4 locked ones : They can manipulate the terrain by digging tunnels and creating impassable pits.īut they are also trained for short range combat and will not hesitate to stick their pickaxe in their enemies' skulls. They have an automated onarger, serving as a permanent ally. Sappers use their knowledge of steam weaponry to build construct that will fight your foes and destroy the walls of their lair. As it is a Tinker, it will require Embers of Rage DLC to work. This addon adds the Sapper as a playable class. ![]()
0 Comments
Leave a Reply. |